"Clutch time" is a fetish: it is better just to get way ahead

Here: "One nonconventional idea popularized by the advanced stats movement is the belief that no time frame during a game holds inherently superior value than any other. (This, starkly in contrast to the mainstream fetishization of “clutch time” performance.) Indeed, Daryl Morey once famously said that 'good teams don’t win close ballgames – they avoid them.'"

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